iPhone Development is fun
Asides from developer backlash at Apple for draconian regulations and anti-competitive tactics, and a certain NDA, developing for iPhone is quite a lot of fun. Looking back at all the stuff I've worked on and/or contributed to recently:
• Doom for iPhone
• TextGuru (with Pater and Francis of Brancipater software)
• NES for iPhone (with NerveGas / Jonathan Zdziarski)
• Gameboy for iPhone (with Zodttd)
• SNES for iPhone (with Zodttd)
• An iPhone VNC Server (with Saurik / Jay Freeman)
• My own creations : Speed, Nuker, Lights Off, SameGame
• Rewrote Stack completely for iPhone 2.0
• Testing and UI design for Last.fm (with c99koder / Sam Steele)
• Redesigning and other stuff for Sam Steele's other secret upcoming apps ;-)
• img3decrypt - a modified tool based on the pwnagetool sources to decrypt img3 files
I find myself having great fun and getting to know the most amazing people in developer circles, and big names I look up to myself. So, amidst all this App Store drama, I have to say thank you to Apple. Thanks for making a platform that inspires me.
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Doom for iPhone... Nice.
ReplyDeleteI a device has a screen it will sure have a Doom ported to it :)
By the way, nice blog.