Quake 3 on iPhone 3GS

I posted these to Twitter, but I'll put them here too for posterity. Here are screenshots of my newly compiled version of Quake 3 running on the iPhone 3GS on max graphics settings. I made my own icon for it as I didn't like the original. Do note that the frame rate generally dips by 10fps when I press the screenshot buttons, and it runs really smooth on device! No special hacks used when building; I did turn on auto vectorization and NEON in the compiler settings.

7 comments:

  1. Niiiiice! Can't wait to have my 3G S, in Brazil it will take a while unfortunately.

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  2. would we be able to play this on our 3GS or would we have to wait for a jailbreak first?

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  3. Does the phone get ridiculously hot after playing for a while? Or does it manage to take it in it's stride?

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  4. Hehe, I just tested Quake III as well. Basically the FPS is the same no matter if you play on Lightmap and Medium Settings or Vertex Lighting and Low Settings. With Lightmap its way more realistic.

    @Dave: It's not that hot but you should more worry about the battery.

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  5. Any plans to release your build? I have an older build that I can't seem to get running on my 3GS.

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  6. Hello there,

    all the Windows User can´t compile the sources. Is there no compiled version to download?

    greetz,
    ulrich

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